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Go Concurrency Patterns
01. Concurrency Refresher 30min02. Context Deep Dive 35min03. Pipeline Pattern 20min04. Fan-Out / Fan-In 15min05. Worker Pools 20min06. Rate Limiting & Throttling 25min07. Semaphore & Bounded Concurrency 20min08. Error Handling in Concurrent Code 20min09. sync & atomic Primitives 35min10. Deadlocks & Race Conditions 30min11. Classic Problems 20min12. Channel Patterns 20min13. Build: Concurrent Web Scraper 20min14. Concurrency Cheat Sheet 5minGlossary 5min 🏆 Final Quiz

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← Go Concurrency Patterns

Full Examples

Complete examples for each lesson.

01. Concurrency Refresher

  • 📄 Channel Basics · Go Playground
  • 📄 WaitGroup Demo · Go Playground

02. Context Deep Dive

  • 📄 Context Cancel & Timeout · Go Playground

03. Pipeline Pattern

  • 📄 Pipeline · Go Playground
  • 📄 Log Processing Pipeline · Go Playground

04. Fan-Out / Fan-In

  • 📄 Fan-Out Fan-In · Go Playground
  • 📄 Google Search (Rob Pike) · Go Playground
  • 📄 Streaming Ordered Results · Go Playground

05. Worker Pools

  • 📄 Worker Pool · Go Playground

06. Rate Limiting & Throttling

  • 📄 Rate Limiter · Go Playground

07. Semaphore & Bounded Concurrency

  • 📄 Semaphore · Go Playground
  • 📄 S3 JSONL Pipeline · run locally

08. Error Handling in Concurrent Code

  • 📄 Errgroup · run locally

09. sync & atomic Primitives

  • 📄 Sync Primitives · Go Playground
  • 📄 Singleflight · Go Playground

10. Deadlocks & Race Conditions

  • 📄 Goroutine Leak Detector · run locally
  • 📄 Naive Subscription Bugs · Go Playground

11. Classic Problems

  • 📄 Dining Philosophers · Go Playground
  • 📄 Producer Consumer · Go Playground
  • 📄 Pizza Shop · Go Playground

12. Channel Patterns

  • 📄 Merge Subscriptions · Go Playground

13. Build: Concurrent Web Scraper

  • 📄 Web Scraper · run locally
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